Whispers of Ages™

WHISPERS OF AGES™

ALPHA PLANNED · Q4 2026

HISTORY DOESN’T
REPEAT.
IT FIGHTS BACK.

A fast, replayable top-down action-survival game where legendary heroes battle through defining moments in history, armed with culture-inspired weapons and mythic abilities.

Inspired by the immediate survival loop of Vampire Survivors and the historical worlds of Age of Empires—then rebuilt around objective-driven missions, historical allies, and heroes whose campaigns play differently.

Joan of Arc leading an army before a medieval city
01
Inspire · Joan of Arc

Rally the people. Build an army.

01 / 04
GENRETop-down action survival
OPENING CAMPAIGNSFour free heroes · four mission families
CONTROLSMovement and automatic combat
STRUCTUREHistorical missions + endless survival

WHAT YOU DO

MOVE. BUILD.
SURVIVE HISTORY.

  1. 01Read the battlefield, position carefully, and survive escalating enemy waves.
  2. 02Collect Whispers, choose new skills, and evolve a build that changes every run.
  3. 03Complete historical objectives: inspire allies, escort armies, or defend the final line.
  4. 04Earn permanent progress, master heroes, and return with a stronger strategy.

MISSION FAMILIES

FOUR WAYS TO MAKE HISTORY

01

Inspire

Explore the map, rally civilians, recruit allies, and turn hope into an army.

02

Escort

Protect a moving force through hostile territory while the pressure keeps rising.

03

Defense

Hold critical ground, reinforce your position, and refuse to let the line break.

04

Conquest

Switch between offense, defense, and objectives as the battle evolves around you.

THE FIRST FOUR · FREE CAMPAIGNS

FOUR HEROES.
ONE BEGINNING.

Joan of Arc, Xenophon, Vlad III, and Ragnar Lothbrok each introduce a different mission family. These four full missions form an extended introduction to the game. Win all four to unlock Whispers of Endless Ages.

01
INSPIRE · FRANCE · ORLÉANS · FREE

Joan of Arc

Explore, rescue civilians, and inspire them to join your cause. Every villager saved and soldier recruited helps build the force that can break the siege of Orléans.

Joan Sword, Holy Banner, and Faith introduce automatic combat, upgrades, and the power of keeping allies alive.

GAMEPLAY FOCUS · RECRUITMENT · EXPLORATION · MOMENTUM
02
ESCORT · ANABASIS · THE TEN THOUSAND · FREE

Xenophon

Lead the Ten Thousand through hostile territory toward home. Your army keeps moving, and your task is to protect it as terrain and enemy pressure change.

Choose your position, cover the marching formation, and bring as many soldiers as possible through the retreat.

GAMEPLAY FOCUS · ESCORT · POSITIONING · ARMY SURVIVAL
03
DEFENSE · WALLACHIA · FREE

Vlad III · The Impaler

Defend Wallachia against Ottoman forces. Hold critical positions and withstand enemy waves as an overwhelming invasion tests your ability to survive.

Vlad introduces Defense: use the ground, respond to pressure, and protect the position that keeps the mission alive.

GAMEPLAY FOCUS · DEFENSE · ENEMY WAVES · HOLDING GROUND
04
CONQUEST · VIKING / NORSE CAMPAIGN · FREE

Ragnar Lothbrok

Enter a Viking campaign where attacking and defending are part of the same fight. Press forward when an opening appears, then regroup when the battle turns.

Ragnar introduces Conquest: combine movement, offense, defense, and mission objectives while adapting to a changing battlefield.

GAMEPLAY FOCUS · OFFENSE & DEFENSE · OBJECTIVES · ADAPTATION
Warriors from different historical eras stand before golden time rifts in Whispers of Endless Ages

UNLOCKED BY WINNING ALL FOUR FREE MISSIONS

WHISPERS OF
ENDLESS AGES

The first four campaigns open the door to the main survival mode. Build a run that can withstand history colliding around you—and expand its possibilities with every new hero you unlock.

Time Rifts

Eras collide through shifting environments, armies, and enemies. Historical campaigns stay rooted in their own setting; Endless brings unlocked ages together.

Random Age Event / Attack

The planned rhythm brings a new historical threat roughly every ten minutes. The next army, age, or event is unpredictable, so your build must keep adapting.

An Expanding Endless World

Start with content from the four opening heroes. Unlock more campaigns to add their historical enemies, armies, and other content to the Endless pool.

  1. Play history
  2. Unlock heroes
  3. Expand Endless
  4. Earn Gold
  5. Unlock more history

INSIDE THE GAME · PLANNED FEATURES

Every run builds a legend.

Whispers

Collect the memories of history during a run. Whispers fuel skills, powers, upgrades, and evolutions as you fight to survive.

Gold

Earn permanent progress through play. Gold unlocks heroes, weapons, skins, and more historical content beyond a single run.

Skill System & Branching Evolutions

Level up and choose from randomized upgrades that work together as a build. Greek Fire, for example, can branch toward an Explosion, Fire Zone, or Continuous Flame.

Hero Weapons & Passives

Every hero brings a starting weapon, passive identity, and mission style. Joan’s first chapter introduces Joan Sword, Holy Banner, and Faith alongside village inspiration and recruitment.

Hero Mastery & Score

Rise through Common, Uncommon, Rare, Epic, Legendary, and Heroic. Kills, survival time, objectives, allies saved, healing efficiency, and damage taken contribute to your performance.

Historical Intro System

A short cinematic text introduction sets up the hero, event, and objective. Enter each mission knowing who you are and what you are fighting for.

Bosses & Historical Endings

Campaign opponents belong to their historical setting. After the mission, discover the real historical outcome behind the battle you just played.

Hero & Campaign Unlocks

The first four heroes and missions are free. Most later heroes can be unlocked with earned Gold or an optional purchase. New unlocks bring campaigns, playable heroes, and historical content that also expands Endless.

Prestige Heroes

The planned final group of around ten endgame heroes is Gold-only, earned through gameplay. These heroes will not be available through direct real-money purchases.

The Living Chronicle

Build a collection of heroes across cultures and centuries. The long-term vision is around 60 heroes and campaigns, expanding over time as new chapters enter the game.

THE LIVING CHRONICLE

THE PAST CALLS.
LEGENDS ANSWER.

Complete missions, improve your score, and earn Gold for permanent progression. New heroes bring their own starting weapon, passive identity, and historical mission style—unlocking more than a new appearance. They change what the run asks you to do.

01Survive missions and complete historical objectives.
02Build mastery ranks from Common to Heroic.
03Unlock more heroes and historical content with earned Gold.
04Open new eras for missions and Endless mode.
LATER HEROES · PLANNED ROSTER

More history awaits.

  • LeonidasLater Defense campaign · hold the pass at Thermopylae.
  • Alexander the GreatLater Conquest campaign · combine advance, defense, and objectives.
  • William WallaceFuture Inspire hero · rally people and soldiers.
  • Tokugawa IeyasuFuture Conquest hero · adapt across a changing campaign.
MORE CULTURES · FUTURE CAMPAIGNS

Discover new ages.

  • SaladinConquest campaign · defense, maneuver, and decisive attacks while protecting key objectives.
  • HannibalCrossing the Alps · escort an army through punishing terrain.
  • Genghis KhanControl movement, pressure, and mounted forces across a changing battlefield.
  • Across the agesDiscover further planned campaigns with Pachacuti of the Inca, Jasaw Chan K’awiil I of the Maya, Cuauhtémoc of the Aztecs, and more.

Whispers of Ages is in development. The four opening campaigns and the wider feature set describe the planned game. Later heroes and scenarios will expand over time; the long-term roster is not a launch-day promise.

Armored warriors from Whispers of Ages™

LEGENDS, NOT LECTURES

REAL HEROES.
MYTHIC POWER.

Lead historical figures through accessible missions inspired by real events. The long-term vision targets around 60 heroes and campaigns across different eras and cultures, each with a starting weapon, passive identity, and mission style that changes how the game is played.

The first playable chapter follows Joan of Arc at Orléans, where every rescued villager and inspired soldier can change the shape of the battle.