
A17PROJECT — Independent Game Studio
INDEPENDENT GAME STUDIO · FLORIDA, USA



PADEL LEGENDS · THE LAST RALLY
ALPHA PLANNED · 2027
ONE COURT.
ONE MORE RALLY.
A premium arcade padel game for PC, consoles, and mobile, combining fast matches, responsive controls, expressive characters, and the depth to reward players who keep improving.
The goal is simple: make every point immediately fun, then give every return, angle, position, and decision enough precision to master over time—whether you play with a controller, keyboard, or touchscreen.

THE CORE EXPERIENCE
READ. MOVE.
OWN THE RALLY.
Gameplay comes first. Ball physics, AI, controls, impact, and game feel are developed as one connected system so every rally feels responsive rather than scripted.
- 01Read the incoming ball and move early to create the right angle.
- 02Choose placement, timing, and power instead of relying on a single perfect button.
- 03Use each character’s strengths, weaknesses, and signature shot to shape the point.
- 04Win fast matches, improve your consistency, and return for the next rally.
Arcade
Jump into fast padel matches built around clarity, responsive controls, expressive characters, and satisfying moment-to-moment competition.
The Last Rally
Create your own team, choose its name and emblem, recruit characters with different playstyles, and enter a continuing elimination challenge. Progress from match to match with the surviving roster—when a player is eliminated, that loss is permanent for the run. Adapt the team, protect your remaining legends, and see how far the final lineup can go.
More ways to play
Beyond Arcade and The Last Rally, the approved long-term direction includes Manager Mode, Solo Career, and Padel Academy—developed after the core match experience reaches its quality bar.
INSIDE PADEL LEGENDS
INTERFACE PREVIEW
Your next rally starts here.

Step onto the court with the Padel Legends roster.
View full image ↗
Meet the players, compare their strengths, and pick your partnership.
View full image ↗A look at the interface in development. Screens and features may evolve before release.
THE PROMISE
“Simple to learn.
Difficult to master.”
Professional presentation matters—but player enjoyment, replayability, and the feel of the rally always come first.
WHISPERS OF AGES
ALPHA PLANNED · Q4 2026
HISTORY DOESN’T
REPEAT.
IT FIGHTS BACK.
A fast, replayable top-down action-survival game where legendary heroes battle through defining moments in history, armed with culture-inspired weapons and mythic abilities.
Inspired by the immediate survival loop of Vampire Survivors and the historical worlds of Age of Empires—then rebuilt around objective-driven missions, historical allies, and heroes whose campaigns play differently.

Inspire · Joan of Arc
Rally the people. Build an army.
WHAT YOU DO
MOVE. BUILD.
SURVIVE HISTORY.
- 01Read the battlefield, position carefully, and survive escalating enemy waves.
- 02Collect Whispers, choose new skills, and evolve a build that changes every run.
- 03Complete historical objectives: inspire allies, escort armies, or defend the final line.
- 04Earn permanent progress, master heroes, and return with a stronger strategy.
MISSION FAMILIES
FOUR WAYS TO MAKE HISTORY
Inspire
Explore the map, rally civilians, recruit allies, and turn hope into an army.
Escort
Protect a moving force through hostile territory while the pressure keeps rising.
Defense
Hold critical ground, reinforce your position, and refuse to let the line break.
Conquest
Switch between offense, defense, and objectives as the battle evolves around you.
THE FIRST FOUR · FREE CAMPAIGNS
FOUR HEROES.
ONE BEGINNING.
Joan of Arc, Xenophon, Vlad III, and Ragnar Lothbrok each introduce a different mission family. These four full missions form an extended introduction to the game. Win all four to unlock Whispers of Endless Ages.
Joan of Arc
Explore, rescue civilians, and inspire them to join your cause. Every villager saved and soldier recruited helps build the force that can break the siege of Orléans.
Joan Sword, Holy Banner, and Faith introduce automatic combat, upgrades, and the power of keeping allies alive.
GAMEPLAY FOCUS · RECRUITMENT · EXPLORATION · MOMENTUMXenophon
Lead the Ten Thousand through hostile territory toward home. Your army keeps moving, and your task is to protect it as terrain and enemy pressure change.
Choose your position, cover the marching formation, and bring as many soldiers as possible through the retreat.
GAMEPLAY FOCUS · ESCORT · POSITIONING · ARMY SURVIVALVlad III · The Impaler
Defend Wallachia against Ottoman forces. Hold critical positions and withstand enemy waves as an overwhelming invasion tests your ability to survive.
Vlad introduces Defense: use the ground, respond to pressure, and protect the position that keeps the mission alive.
GAMEPLAY FOCUS · DEFENSE · ENEMY WAVES · HOLDING GROUNDRagnar Lothbrok
Enter a Viking campaign where attacking and defending are part of the same fight. Press forward when an opening appears, then regroup when the battle turns.
Ragnar introduces Conquest: combine movement, offense, defense, and mission objectives while adapting to a changing battlefield.
GAMEPLAY FOCUS · OFFENSE & DEFENSE · OBJECTIVES · ADAPTATION
UNLOCKED BY WINNING ALL FOUR FREE MISSIONS
WHISPERS OF
ENDLESS AGES
The first four campaigns open the door to the main survival mode. Build a run that can withstand history colliding around you—and expand its possibilities with every new hero you unlock.
Time Rifts
Eras collide through shifting environments, armies, and enemies. Historical campaigns stay rooted in their own setting; Endless brings unlocked ages together.
Random Age Event / Attack
The planned rhythm brings a new historical threat roughly every ten minutes. The next army, age, or event is unpredictable, so your build must keep adapting.
An Expanding Endless World
Start with content from the four opening heroes. Unlock more campaigns to add their historical enemies, armies, and other content to the Endless pool.
- Play history
- Unlock heroes
- Expand Endless
- Earn Gold
- Unlock more history
INSIDE THE GAME · PLANNED FEATURES
Every run builds a legend.
Whispers
Collect the memories of history during a run. Whispers fuel skills, powers, upgrades, and evolutions as you fight to survive.
Gold
Earn permanent progress through play. Gold unlocks heroes, weapons, skins, and more historical content beyond a single run.
Skill System & Branching Evolutions
Level up and choose from randomized upgrades that work together as a build. Greek Fire, for example, can branch toward an Explosion, Fire Zone, or Continuous Flame.
Hero Weapons & Passives
Every hero brings a starting weapon, passive identity, and mission style. Joan’s first chapter introduces Joan Sword, Holy Banner, and Faith alongside village inspiration and recruitment.
Hero Mastery & Score
Rise through Common, Uncommon, Rare, Epic, Legendary, and Heroic. Kills, survival time, objectives, allies saved, healing efficiency, and damage taken contribute to your performance.
Historical Intro System
A short cinematic text introduction sets up the hero, event, and objective. Enter each mission knowing who you are and what you are fighting for.
Bosses & Historical Endings
Campaign opponents belong to their historical setting. After the mission, discover the real historical outcome behind the battle you just played.
Hero & Campaign Unlocks
The first four heroes and missions are free. Most later heroes can be unlocked with earned Gold or an optional purchase. New unlocks bring campaigns, playable heroes, and historical content that also expands Endless.
Prestige Heroes
The planned final group of around ten endgame heroes is Gold-only, earned through gameplay. These heroes will not be available through direct real-money purchases.
The Living Chronicle
Build a collection of heroes across cultures and centuries. The long-term vision is around 60 heroes and campaigns, expanding over time as new chapters enter the game.
THE LIVING CHRONICLE
THE PAST CALLS.
LEGENDS ANSWER.
Complete missions, improve your score, and earn Gold for permanent progression. New heroes bring their own starting weapon, passive identity, and historical mission style—unlocking more than a new appearance. They change what the run asks you to do.
More history awaits.
- LeonidasLater Defense campaign · hold the pass at Thermopylae.
- Alexander the GreatLater Conquest campaign · combine advance, defense, and objectives.
- William WallaceFuture Inspire hero · rally people and soldiers.
- Tokugawa IeyasuFuture Conquest hero · adapt across a changing campaign.
Discover new ages.
- SaladinConquest campaign · defense, maneuver, and decisive attacks while protecting key objectives.
- HannibalCrossing the Alps · escort an army through punishing terrain.
- Genghis KhanControl movement, pressure, and mounted forces across a changing battlefield.
- Across the agesDiscover further planned campaigns with Pachacuti of the Inca, Jasaw Chan K’awiil I of the Maya, Cuauhtémoc of the Aztecs, and more.
Whispers of Ages is in development. The four opening campaigns and the wider feature set describe the planned game. Later heroes and scenarios will expand over time; the long-term roster is not a launch-day promise.

LEGENDS, NOT LECTURES
REAL HEROES.
MYTHIC POWER.
Lead historical figures through accessible missions inspired by real events. The long-term vision targets around 60 heroes and campaigns across different eras and cultures, each with a starting weapon, passive identity, and mission style that changes how the game is played.
The first playable chapter follows Joan of Arc at Orléans, where every rescued villager and inspired soldier can change the shape of the battle.
WHISPERS OF AGES · ETERNAL
Official Soundtracks.
Explore the music of Hellas, Rome, and Japan.
Three worlds. Three themes from Whispers of Ages.
THE ETERNAL COLLECTION
More from A17PROJECT on YouTube ↗LISTEN WITHOUT VIDEO
History Is Breathing
Five original songs from Whispers of Ages. Press play and let the music take you through the ages.
FINGER WARS
ALPHA PLANNED · Q4 2026

MYTHS COLLIDE
AT YOUR FINGERTIPS.
A tactical physics battle where legendary armies become weighty sculpted pieces. Aim with your finger, choose the arc, release the shot, and turn one precise collision into a victory worthy of myth.
Every battlefield belongs to a different world. Every army carries its own visual identity. The rules stay readable; the mastery comes from angle, power, terrain, wind, and nerve.
THE ART OF THE FLICK
AIM. RELEASE.
LET PHYSICS DECIDE.
Finger Wars turns one pull-and-release gesture into a tactical weapon. Low shots stay controlled; high arcs clear walls but remain exposed to wind for longer. Collisions matter, yet eliminations are decided only after every moving piece has stopped.
- 01Select a surviving hero and read the battlefield.
- 02Pull opposite the target to set direction, power, and launch arc.
- 03Release, then let flight, bounces, collisions, and terrain resolve.
- 04Come to rest overlapping an enemy to eliminate it and earn another flick.

PROTECT THE
SECRET LEADER.
Build a private formation, secretly appoint one leader, and face a tactical computer opponent. Eliminate the enemy leader or the entire opposing army. A successful enemy cover lets the attacker continue; friendly fire can cost pieces, points, or the match.
CURRENT ARMY · FUTURE WORLD CONCEPTS
CHOOSE A LEGEND.
CLAIM A WORLD.
The 12-piece Achaean army anchors the current game. Gods, monsters, and warriors from other eras show how future worlds can share the same premium sculpted-piece language.


Achaean Host
Achilles and 11 fellow heroes form the approved Achaean army, fighting across a rugged Mycenaean arena where setup, aim, and final cover decide the battle.


Asgard
Odin previews a future Norse world shaped by runes, stone, snow, and thunderous impacts. Its final roster and release scope remain in development.


Warring States
Sanada Yukimura previews a future samurai world of temple courtyards, waterfalls, and disciplined lines of attack.


Into the Fog
Medusa previews a limited-visibility arena where nearby pieces reveal danger through the mist. The exact fog rules remain subject to playtesting.

ONE RULE ACROSS EVERY ERA
FLICK A HERO.
START A WAR.
Finger Wars is built to carry one clear tactical system from the Iliad into future mythic and historical worlds: aim the piece, release the shot, and let the final position decide the battle.
ONE-PERSON INDEPENDENT STUDIO
I GREW UP
PLAYING WORLDS.
NOW I BUILD THEM.
Independent games created in Florida by one lifelong gamer with an ambitious vision.
↓“I DON’T JUST CREATE GAMES.
I CHASE THAT FEELING.”
The feeling of one more try, one perfect move, and a world you are not ready to leave.THE STUDIO
ONE CREATOR.
THREE WORLDS.
A17PROJECT is a one-person independent game studio in Florida, created by a lifelong gamer. I build focused games with memorable mechanics, confident worlds, and the kind of replay value that makes “one more try” impossible to resist.
TEST THE GAMES
ALPHA APPLICATIONS
YOUR NEXT
PLAYTEST AWAITS.
Alpha applications are open. Choose a game, tell us your platform, and join the list for upcoming closed tests. Selected testers receive a personal invitation when their build is ready.
EXPLORE THE TESTER PORTAL ↗The first alpha tests are on the horizon.
Whispers of Ages and Finger Wars are planned for Q4 2026 (October–December), followed by Padel Legends in 2027. Access codes and build downloads will become available when testing opens.
Padel Legends
The next rally is getting ready. Early builds and installation details will appear on the game’s playtest page.
VIEW PLAYTEST PAGE ↗Whispers of Ages
A new chapter is taking shape. Find future builds, version notes, and testing information here.
VIEW PLAYTEST PAGE ↗Finger Wars
The arena is getting ready. Download information will appear here when the first playtest opens.
VIEW PLAYTEST PAGE ↗BUILD WITH A17PROJECT
CONNECT WITH THE STUDIO
HELP TAKE
THE NEXT STEP.
A17PROJECT is opening the door to people who can help these games reach their full potential—from publishing partners to the players who test every mechanic.
Publishers & Partners
I am looking for publishing, funding, platform, and strategic partners who believe in distinctive independent games.
PARTNERSHIP DETAILS ↗Playtesters
Join upcoming closed tests, play early builds, and help sharpen balance, controls, clarity, and that all-important game feel.
APPLY FOR ALPHA ↗Press & Creators
Cover indie games, stream new discoveries, or build gaming communities? Ask for updates, media assets, and early access opportunities.
GET IN TOUCH ↗WALLPAPER ART
FREE DOWNLOADS · SWIPE TO EXPLORE
TAKE THE WORLDS
WITH YOU.
Padel Legends, Whispers of Ages, and Finger Wars together in one cinematic collector wallpaper.
THREE GAMES
ONE STUDIO.
Three original games, united in the official A17PROJECT collector artwork.
HOLD
THE PASS.
Leonidas and the Spartan phalanx stand against the darkness at Thermopylae.
LEAD
THE MARCH.
Xenophon leads the Ten Thousand through hostile territory and toward home.
PUBLISHER, PLAYER, CREATOR—
THERE IS A PLACE FOR YOU HERE.












